7/26/2023 0 Comments Sunrider academy android apk![]() ![]() Doing homework increases stress by 2 (by 3 if you fail the roll).Usually, I only do homework during lunch so I have time during club or after-school hours, so I can use my lunch hours to decrease my stress with Asaga's lunch in the classroom instead. Likewise, your after-school hours are better used for other activities which can only be done during the after-school hours. The only way to do homework is in the library during lunch (when you have Pre-Made Bentos or Asaga/Chigara make lunch for you after an event), during club hours, or during after-school hours.(While a few of these weeks don't have homework due to vacation, I will be ignoring those few weeks for calculation's sake.) The game will have a total of 150 homework without the intelligent class while it will have a total of 100 homework with the intelligent class.The game has a total of 50 weeks with 3 or 2 homework a week. While this doesn't seem like much when you first play the game, it really adds up over time. You are reducing the number of homework each week from 3 to 2.My rationale for Intelligent for being the best class for any standard run without chivos: In my eyes, the only two classes that actually matter are Intelligent and Wealthy Heir. Ironically, the most ideal time to recruit members for a club is immediately after their competition (at least, as soon afterward as possible).įrom the onset of the game, you are presented with 6 classes with various bonuses: (no 100 unfortunately, even if you cheat your stats on developer console)Ĭlub Prestige (cumulative) increases your odds of recruitment. (Academic Probation: Tutoring with Ava until you can pass the next exam to be avoided) Less than 60: -3 Affection +1 Academic Probation.Affection gained is dependent on exam score: No Placement (Loss): -3 Club Captain Affection (Avoid at all costs)Īffection from exams only applies to Ava.Affection gained is dependent on placement: ĭid I forget that tournaments and exams also give affection? Yeah, they help you catch up on some very much needed love-time missed from prepping the clubs or studying.Īffection from tournaments only applies to their respective club captains. In keeping with the metaphor, Sucess Rates are the player's odds at beating "the house" or "the dealer". However, these numbers are rolled with a random number generator in addition to some stats, so the outcome is not always controllable. Success Rates are the odds that you beat the Success Rolls ("the house" or "the dealer") at their own game. Think of Success Rolls as "the house" or "the dealer" in card games, but fortunately, they don't usually win here if you plan well. These numbers are relatively stable and are derived purely mostly from the stats that show up on the Holo. Success Rolls are what the game considers to be the baseline to determine whether you succeed or not. These two terms look similar but are opposites of each other: Both Success Rolls and Success Rates are dependent on various combinations of the stats above. Throughout this guide, I will be using the terms Success Roll and Success Rate. Number of Times Failed at Homework / Exam Score.Club Stats: # of Club Members, Readiness, Morale.Calendar Progress (in months and/or weeks) Total Prestige.These skill-checks are also compared against other stats that DO NOT show up on the Holo. In order of display on your Holo, they are:Įvery activity (which can appear with a Red "X" or a Green "O") is run against a "Skill-Check," defined as a "to-beat" roll in the code. Your stats are the key to success in this game. ![]()
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